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Old 10-08-2013, 11:55 AM
Khellendros Khellendros is offline
Aviak

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Join Date: Apr 2011
Location: Lebanon, TN
Posts: 67
Default Cant get pat server select since patched

Hey Ive patched both ways with eqemu then again manually, but since i woke up and patched cant seem to get past server select screen. Just shows a black screen after i choose RED server. Then i have to control alt delete and it shows Eq not running...

2013-10-08 11:42:32 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-10-08 11:42:32 Timezone: UTC-5h00m
2013-10-08 11:42:33 Loading graphics DLL.
2013-10-08 11:42:34 Parsing INI file .\eqclient.ini
2013-10-08 11:42:35 INI file .\eqclient.ini loaded.
2013-10-08 11:42:37 Initializing timers.
2013-10-08 11:42:41 Checking critical files.
2013-10-08 11:42:43 Initializing WinSock.
2013-10-08 11:42:44 Enumerating 3D devices.
2013-10-08 11:42:45 Found adapter #0 - AMD M880G with ATI Mobility Radeon HD 4250 (8.14.1.6143)
2013-10-08 11:42:47 Adapter #0 - AMD M880G with ATI Mobility Radeon HD 4250 :
2013-10-08 11:42:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-10-08 11:42:49 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-10-08 11:42:50 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-10-08 11:42:50 Initializing keypress handler.
2013-10-08 11:42:51 Parsing INI file .\defaults.ini
2013-10-08 11:42:52 INI file .\defaults.ini loaded.
2013-10-08 11:42:52 Loading keyboard tables.
2013-10-08 11:42:53 Creating window.
2013-10-08 11:42:55 Checking display driver version.
2013-10-08 11:42:57 Activating window.
2013-10-08 11:42:58 Picking a default resolution, desktop is 1280 x 768, 32 bits
2013-10-08 11:43:00 Ratio is 1.67
2013-10-08 11:43:01 Resolution selected 1280 x 768, 32 bits
2013-10-08 11:43:02 CRender::InitDevice: Using 32bit mode.
2013-10-08 11:43:02 CRender::InitDevice: Using vsync 0.
2013-10-08 11:43:03 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-10-08 11:43:04 CRender::InitDevice: HardwareTnL Enabled.
2013-10-08 11:43:05 Using hardware vertex shaders.
2013-10-08 11:43:06 Initializing render system.
2013-10-08 11:43:07 Trilinear Mipmapping available.
2013-10-08 11:43:08 Vertex Shader Version: 3.0
2013-10-08 11:43:08 Pixel Shader Version: 3.0
2013-10-08 11:43:09 Initializing engine internals.
2013-10-08 11:43:10 CRender::InitDevice completed successfully.
2013-10-08 11:43:12 Parsing INI file ./eqlsUIConfig.ini
2013-10-08 11:43:13 INI file ./eqlsUIConfig.ini loaded.
2013-10-08 11:43:24 Server selected 67.23.190.78 (4604106).
2013-10-08 11:43:25 Initializing DirectInput.
2013-10-08 11:43:25 Initializing Keyboard.
2013-10-08 11:43:25 Initializing Mouse.
2013-10-08 11:43:26 Creating font list.
2013-10-08 11:43:27 Creating game object.
2013-10-08 11:43:27 Deleting obsolete files.
2013-10-08 11:43:27 Loading string tables.
2013-10-08 11:43:28 Initializing client variables.
2013-10-08 11:43:29 Loading spell effects.
2013-10-08 11:43:29 Initializing display structures.
2013-10-08 11:43:29 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-10-08 11:43:32 Voice Manager loaded 12 macros from VoiceData.txt.
2013-10-08 11:43:33 Networking: using port [64158].
2013-10-08 11:43:33 Networking: Connection Established [1]
2013-10-08 11:43:34 WorldAuthenticate: Initiating Login.
2013-10-08 11:43:44 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-10-08 11:43:45 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-10-08 11:43:46 WorldRPServer message: server name P1999PVP
2013-10-08 11:43:46
2013-10-08 11:43:46 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-10-08 11:43:47 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-10-08 11:43:47 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-10-08 11:43:48 WorldAuthenticate. Access granted.
2013-10-08 11:43:49
2013-10-08 11:43:50 Race Manager loaded 475 races from racedata.txt.
2013-10-08 11:43:51 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2013-10-08 11:43:53 Initializing display.
2013-10-08 11:43:54 Initializing Particle System.
2013-10-08 11:43:55 Setting display options.
2013-10-08 11:43:56 CRender::InitDevice: Using 32bit mode.
2013-10-08 11:43:56 CRender::InitDevice: Using vsync 0.
2013-10-08 11:43:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-10-08 11:43:58 CRender::InitDevice: HardwareTnL Enabled.
2013-10-08 11:43:58 Using hardware vertex shaders.
2013-10-08 11:43:59 Initializing render system.
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