Quote:
Originally Posted by Classic
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Listen up HB. There's reams of evidence for it not being a certain 100% pass.
There's also evidence posted by me that shows in general some caster mobs saw invis some didn't. They didn't all the time. See the mention of goo's.
What you are argueing is that we should take this WAD non classic, 1 0, binary spell fix to "fake it".
Nah nah.
MAKE IT CLASSIC. Every single goblin wizard didn't see through rogue hide. Same goes for mobs in Seb and Some in Chardok.
What they did is find out that some mobs had a chance to rogue invis. Then slapped in a 100% stoppage through just giving them "see invis" hardcode.
Fuck that. Get of your righteous i'm the most bearded rabbi on the server shtick. I don't care how black and white your world is. It's not a good enough reason to fuck over the weakest class in this game with WAD and inaccurate non-code fixes. Make rogue invis a % based on mob level, skill level, rogue level, and mob type.
Except for the specific cases mentioned in the "evidence".
Fix it right.
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It sucks for rogues if things aren't working as intended. I'm sure people would agree to have it as you say but it sounds impossible to pull that off. How could you expect someone to go through every mob and code this correctly? There is absolutely no way to know what % each one should have. There would be way to much guessing.
Unfortunately slapping the invis bandaid on it is all you are going to get.