Thread: Light blue mobs
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Old 08-12-2010, 03:53 PM
Mady Mady is offline
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Join Date: Apr 2010
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Here it is, as usual I am wrong on how I remember the old days. I blame it on beer and pot.

From Nov. 7, 2002 patch notes:

"- We have changed the way the /consider command works. We have added a
'light blue' area between green and blue. NPCs that used to /consider
green but gave experience will now /consider light blue, as well as
NPCs of slightly lower level than those greens. You will always get
experience for something that is light blue. You will not receive
experience for greens. At the same time, by including lower level NPCs
in the light blue /consider, we have increased the range of lower level
NPCs that will grant experience. This will be most noticeable for
characters of higher level."

from http://everquest.allakhazam.com/hist...es-2001-2.html here.
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Madyson
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Squint
Human Shadowknight
Oddkin
Darkelf Necromancer
Last edited by Mady; 08-12-2010 at 03:57 PM..