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Old 10-30-2013, 04:37 PM
myxomatosii myxomatosii is offline
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Join Date: May 2011
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Groups? What Groups?

I think rotating ZEM isn't a bad idea at all. It's not like ZEM itself is classic, and nobody knows the exact values anyway. We already dick with the exp here might as well incentivize people to check shit out.

Honestly though, lets say you jack paw to a 200 ZEM you're just going to have people plvling there instead of somewhere else. There aren't enough low to mid level players to support a lot of grouping. The game starts 55+ when we all get crammed into the same half a dozen places, or you can go solo those previously difficult encounters in mid level dungeons with ease.

In the mid 40s killing mid to high 30s blues (outdoors) I'm pulling like 6-7% a kill solo and getting a kill about every 3-4 minutes. I don't think even a good group is going to be much (if any) better.
To avoid the cram effect like Paw I was thinking 2-3 zones would be on each rotation, given EQ's tendency to have zones like highkeep which is a great zone for
11-15
22-34
49-55
rotating ZEMs could potentially impact 2-4 level ranges of players since a single zone can cater to many ranges.
If you do like 3 zones per rotation that's 3(2-4) = 6-12 areas that open and close each cycle.
Assuming each area only has one realizable camp, which most have more making it 6-12++.
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