Thread: Need help
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  #11  
Old 11-03-2013, 10:51 AM
Heartwork Heartwork is offline
Large Bat


Join Date: Mar 2012
Posts: 14
Default

I am having a similar issue since updating from Windows 8 to Windows 8.1.

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The client crashes with the above error after selecting any emu server and logging onto it.

I have tried:
- Running as admin
- Running in every compatibility mode option
- Reinstalling (uninstalling completely, reinstalling EQ titanium, deleting the necessary files and installing the P99 files)
- WinEQ2 with EQPlayNice

Code:
2013-11-03 15:45:28	Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-11-03 15:45:28	Timezone: UTC+1h00m
2013-11-03 15:45:28	Loading graphics DLL.
2013-11-03 15:45:28	Parsing INI file .\eqclient.ini
2013-11-03 15:45:28	INI file .\eqclient.ini loaded.
2013-11-03 15:45:29	Initializing timers.
2013-11-03 15:45:32	Checking critical files.
2013-11-03 15:45:32	Initializing WinSock.
2013-11-03 15:45:32	Enumerating 3D devices.
2013-11-03 15:45:32	Found adapter #0 - NVIDIA GeForce GTX 670 (9.18.13.3165)
2013-11-03 15:45:32	Found adapter #1 - NVIDIA GeForce GTX 670 (9.18.13.3165)
2013-11-03 15:45:33	Adapter #0 - NVIDIA GeForce GTX 670 :
2013-11-03 15:45:33	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2013-11-03 15:45:33	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2013-11-03 15:45:33	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2013-11-03 15:45:33	Adapter #1 - NVIDIA GeForce GTX 670 :
2013-11-03 15:45:33	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2013-11-03 15:45:33	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2013-11-03 15:45:33	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2013-11-03 15:45:33	Initializing keypress handler.
2013-11-03 15:45:33	Parsing INI file .\defaults.ini
2013-11-03 15:45:33	INI file .\defaults.ini loaded.
2013-11-03 15:45:33	Loading keyboard tables.
2013-11-03 15:45:33	Creating window.
2013-11-03 15:45:33	Checking display driver version.
2013-11-03 15:45:35	Activating window.
2013-11-03 15:45:35	Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-11-03 15:45:35	Ratio is 1.78
2013-11-03 15:45:35	Resolution was capped at 1280 x 720
2013-11-03 15:45:35	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-11-03 15:45:35	Resolution selected 1280 x 720, 32 bits
2013-11-03 15:45:35	CRender::InitDevice: Using 32bit mode.
2013-11-03 15:45:35	CRender::InitDevice: Using vsync 0.
2013-11-03 15:45:35	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-03 15:45:35	CRender::InitDevice: HardwareTnL Enabled.  
2013-11-03 15:45:35	Hardware vertex shaders disabled. 
2013-11-03 15:45:35	Initializing render system.
2013-11-03 15:45:35	Trilinear Mipmapping available.
2013-11-03 15:45:35	Vertex Shader Version: 3.0 
2013-11-03 15:45:35	Pixel Shader Version: 3.0 
2013-11-03 15:45:36	Initializing engine internals.
2013-11-03 15:45:36	CRender::InitDevice completed successfully.
2013-11-03 15:45:36	Parsing INI file ./eqlsUIConfig.ini
2013-11-03 15:45:36	INI file ./eqlsUIConfig.ini loaded.
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