1) Taper Enchantment is a great way to break charm since it's cheaper than invis (the mana difference is actually relevant at low levels), though if the pet has other effects on it then it might take more than one cast.
2) I don't like to use Choke to finish monsters at around level 12. I prefer Suffocating Sphere. Costs a lot less mana, more efficient than Choke, and you can generally get monsters down low enough so that a single cast will finish them, sometimes two - in any case, you save a boatload of mana.
3) I prefer using mez->tash->charm to charm. Mez only lasts 3 ticks or so and you can avoid running around trying not to get hit. Would be especially useful in confined quarters.
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