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Old 11-11-2013, 03:46 PM
Ebony Ebony is offline
Aviak


Join Date: Jan 2013
Location: Trakanon's Secret Hideout
Posts: 89
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
All the city-based rulesets are silly. Each team on SZ naturally clustered around the cities they controlled. It didn't matter that Evil had numerically more cities, especially since two of them (Grobb & Oggok) are right next to each other and only used for Guk binding melees if anything. What matters is team population, not the numbers of cities naturally controlled.

Also, by limiting Kunark until after server launch, you remove Cabilis and the massive advantage of Evils controlling an entire continent. This is a far bigger impact than anything else that could be done.
Kunark was just one problem of many. Three of the evil City/newbie zones were ALL Evil & they could lvl up like they were on a Blue server. Good & Newt were fighting with each other from lvl 1 in most City/newbie zones for neut & fighting in ALL City/newbie zones for Good. That makes a HUGE lvling disadvantage for Good & neut & isn't something you can stop by starting with classic. Either you don't know what you're talking about or you're trying to pretend Kunark was the only huge Flaw in SZ's Team split & that is what's "silly"

Diety could work better but the Devs would HAVE to change some of the Races Diety options, Like say ALL High Elves & Wood Elves follow Tunare. Giving Good Team at least ONE City/newbie area they kinda control like other teams had. Evil having 3 or 4.

It's amazing how much the SZ zealots miss & knowing they only like what they like because that's how Sony did it makes it even more sad if they end up hurting Teams99 also.

The Devs here are really Great & do a LOT of work to let us play free EQ. If they want an SZ server clone that's fine but if there's a chance to change some of the Sony SNAFU's that killed SZ then I'd like to speak up while we have the chance.

I have to go to work now lol [You must be logged in to view images. Log in or Register.]

C U lot Later [You must be logged in to view images. Log in or Register.]
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