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Old 11-12-2013, 11:55 PM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
I'm curious what the people who played at a high level with item loot really feel about it. I never got into the PvP side of EQ back on live, the closest being a toon I made on RZ to mess around with while The Tribunal was down. The highest I made it was level 12, but even up until that point every encountered pretty much consisted of people bagging like their working at Safeway or smashing that gate hotkey. A few times my buddy and I really thought we had someone pinned down in Kelethin, but they'd always jump over the edge and fall to their death rather than lose a piece of banded.

In summary: Full-on item loot lead to an incredibly boring PvP experience even when you did it for a few nights at a completely lowbie level. I can't imagine what it was like when it started to count. Just curious if you guys who actually played it out began to see a change, or if it was always lame.
On Rallos, the consequence of itemloot was that many people refused to PvP, and the rest PvPed naked on druids and wizards or bagged their gear the instant they got attacked instead of trying to fight back, choosing to die without losing anything rather than fight and risk losing an item they might have worked for weeks to get. Almost everybody was hesitant to PvP "properly" until no-drop gear became widely available. Itemloot has always been violently anti-PvP, and anyone who thinks it encourages PvP or makes for more exciting fights is an idiot who has never tried it.

There's a reason only one server had itemloot and later removed it, and no noteworthy MMORPG has ever touched it with a ten foot pole since. There's a reason RZ was the PvP server known for its huge anti-PK movement that like half the server adhered to. Itemloot worked back in the UO days because that game's itemization was completely different and the gameplay didn't revolve 100% around the acquisition of items that you needed in order to play the game at all. That was an entirely different game where losing your gear didn't make most people feel strongly compelled to quit playing. It has always been a complete disaster on EQ, both on live and on the emus that have tried to employ it since.

If T99 has itemloot, it is 100% guaranteed to be a dead server after a month. It's not even up to discussion, it's a fact that nobody has ever presented any kind of reasonable argument against. Polls will be skewed because the people who use these forums are disproportionally of the fucktard forum warrior orientation who think praising itemloot makes them look brave and hardcore, the kind of mongoloids who have been leaving a trail of shit all the way from VZTZ (which, incidentally, exploded in popularity when they got rid of itemloot, turning it from a server with like 50 players into one with hundreds.)
Last edited by Noselacri; 11-13-2013 at 12:09 AM..