Quote:
Originally Posted by Aenor
[You must be logged in to view images. Log in or Register.]
TLDR:
All items should be bind on equip. As soon as you equip an item, it is flagged as no drop and can no longer be traded or looted. RMT solved. You can farm manastones, but as soon as you equip it, you can't trade it. And if someone kills you before you can equip it, they can loot it. This makes the game about developing your character, as it should be, rather than about who can amass the biggest pixel hoard. If you're farming something you can't equip, others are free to PK you and take it off your corpse (all inventory should be lootable except equipped items and no drop items in your inventory)
|
I think this type of thought process is what we need in this discussion. NEW ideas, that make PVP loot meaningful but not destructive.
My idea I've stated a few times is to have a SZ style insignia system. Meaningful gear can be purchased with insignias - duplicates of gear like fungi tunics, manastones, etc. This purchased gear would be flagged as PVP lootable. Regular items would not. Maybe make it so if you aren't wearing any PVP flagged items you default back to a 1 droppable item loot system RZ style?