Quote:
Originally Posted by Kergan
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I think this type of thought process is what we need in this discussion. NEW ideas, that make PVP loot meaningful but not destructive.
My idea I've stated a few times is to have a SZ style insignia system. Meaningful gear can be purchased with insignias - duplicates of gear like fungi tunics, manastones, etc. This purchased gear would be flagged as PVP lootable. Regular items would not. Maybe make it so if you aren't wearing any PVP flagged items you default back to a 1 droppable item loot system RZ style?
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If the devs want to put a huge amount of effort into a custom insignia system with PvP item vendors, they should go all out and have a ball. I tend to believe that the simplest, most elegant solution is usually the best solution. One simple coding change that flags items as no drop the instant you place that item in an equipped slot is all it would take to implement what I am proposing (well... they still have to code the ability to loot inventory but they've already said that's doable).
Not hating on your ideas. As you said, what we need are new ideas, not a rehash of old ideas.
What my system does is allows you to be a mele and camp your ideal gear set without fear that a naked wizard is going to show up and one shot you and take your bp. And if that wizard shows up and kill steals your mob and loots your bp, you've got a chance to take that wizard down and loot it back from them since they can't equip it.