If I recall they changed the particle system so they could be adjusted to control the opacity and density. The older ones could only be completely on or completely off. They had to create new particles in order to do this. The new particles were not an exact duplication of the classic animations. The older animations were smoother and always looked full even from the distance. We're using the classic-like animations from where they first revamped the particle system. Unfortunately the live Titanium client didn't use these anymore so the code was not maintained for these effects. When EQ went from DX8 to DX9 that is when the old particle system was broken. Before then, you could just delete the spellsnew files and the old default particle system would load.
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