Quote:
Originally Posted by DrScience
[You must be logged in to view images. Log in or Register.]
If I were you, I'd be a lot more concerned with ideas/features that push players to join zerg guilds. I don't think there is anything more destructive to an EQ PVP server than that.
That being said, I think allowing people to loot bagged items is pushing people towards zerg mentality. I'll take you back to the melee player example, you simply cannot survive alone on a server as a melee if at any given moment any item you have on you is at risk. What do you do? Well you join the biggest guild you can find that has multiple porters and is able to take over a zone and be a security blanket for you.
Now, if you allow people to bag items, that melee can survive on his own. He isn't beholden to a certain group of players to provide safety. He can keep the items he finds most valuable safely tucked in his bags and use them when he deems the risk/reward of using them to be positive. He can now join a guild of his 5 close friends that might not even have a porting class and explore Norrath. He doesn't have to worry about what happens when someone comes to PVP and the rest of his group gates because they don't want to lose their items, etc.
|
^ kind of a stretch. observe what occurred on a server with zero item loot. no bagging does not = nihilum. bagging does not likewise encourage people to play melees.
full loot capability deters many from playing a melee regardless, and that system deters the crowd we are attempting to court (i.e. non-pvpers, casuals, and the like) whereas randomized loot w/ YT ADDS to enjoyment of an item loot mechanic, while REDUCING rage, required bagging experience/macroing, and reluctance to play a melee.