Randomized loot is a very bad idea...
A. it is complicated
B. it doesnt allow the player to choose what he is willing to lose..
C: Punishes melees and Hybrids way more than casters since they can easily gate and bank everything...
D: removes skill from the equation... I used the Prenerf COS in Combat all the time... Never lost it because it or its bag was always on my cursor when using it...
E: Way more Risk than reward... NO REASON to log on and fight if losing an item is totally out of your control... Under RZ rules it was almost fully under your control on whether you could lose a certain item or not... As long as almost all gear is droppable and no players are running around in full Uber or mostly no drop it works great... Players running around in superior No drop Gear with ZERO risk is what broke Rallos Zek as a PVP server.... Not Item Loot...
F. Its not fun either...
There are 2 workable Item Loot systems I've seen discussed so far:
A
Rallos Zek Style ( bags and inside bags not lootable) with Firona Vie loot rules so almost everything is droppable.. So if things look bad you can bag and have zero risk.. you are just most likely gonna die... Or you wear your gear and risk it...
And with very little no drop you wont have people in Uber no drop gear stomping people that didn't farm a suit of no drop... Also this will allow more casual players and guild to trade for or PVP for good enough gear to compete...
B
The other option is Everything starting Droppable and is Flagged no Drop when Used or Equiped... So you loot planar.. it is droppable.. you can give to another guildy, sell it trade it... You put it on... you have a window pops up that asks you if you are going to bind this to you... If yes it is No NO DROP forever...
In this system Items that you have equiped are NO DROP... Use the Fungi.. NO DROP ... Use the Manastone... NO DROP... did not use the umbral BP in your backpack? It is Lootable... In this system it would be best if no gear is never nerfed/ no longer drops... so all players, including new ones are on an even playing field.. you want a Guise... Camp it... if you cast with it... it binds to you... Potions ect same thing... Un used it is lootable.. used it is droppable... SO no player will lose items they need in PVP.... but there is still Items to be won in PVP....
My preference is sytem A since it will make for a very active economy... system 2 is essentially what EQ2 pvp had and worked pretty well also.. That would be the less punishing version... But in both cases the winner gets to pick the item he wants out of what is available...
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