Quote:
Originally Posted by Barahir
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How exactly is this data compiled and how accurate are the guild numbers?
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The data is retrieved client side through what essentially consists of a bunch of social macros which do "/who all cleric 1 10, /pause 10, /who all cleric 11 20" (etc).
The output is logged, parsed and matched against the database.
If the character is not in the database, it is inserted.
If the character is in the database, it is updated.
I log at various times (morning, afternoon, evening, night) to try and catch all timezones.
So, right now, the database has 10399 unique characters. The "oldest" characters I have in the database date back as far as 2013-01-19 16:40:03. This means I haven't "seen" them since then.
Hope this answers your question
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