View Single Post
  #55  
Old 11-24-2013, 09:32 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Kastro [You must be logged in to view images. Log in or Register.]
Yeah imagine how fast people ditch when they realized they are about to get PKed Irl..

Most fights these days are ambushes with IED's ( waiting at zone lines and druid rings)... Nighttime Raids ( get them engaged to mobs) or drone, car bomb, airstrike....ie mage bolt/ pet or wizzi nukes... ( who sticks around for that sh!t?

So what i am hearing you say is pvp will become more realistic, more fear, more adrenaline, and just that much more exciting and intense...,

Item loot introduces the slot machine dynamic to pvp... once you win once you have to keep playing to try to get that same feeling again... without item loot and fighting over raid mobs and rare spawns, thete is nothing that visceral or compelling about a 14 year old elf simulator...
You are seriously comparing EQ with active duty combat? Who gets fear and adrenaline from PvP in this game where spells cast in 4+ secs and jousting happens in 3+ sec per swing intervals? It isn't "visceral" and it never was. For jousters, it is timing, for casters it is positioning and resource management. EQ is quite possibly the very worst foundation upon which to build this fabled game system where getting PKd in game feels like getting "PKd Irl"

Psychologically, you are likely to make worse rational(timing or resource management) decisions while afraid or hyped up on adrenaline. So really, the feelings that you associate with better PvP are actually qualities that would be characteristic of a poor player. Your highest value(a strong emotional interaction with the game) is a proven liability. Whatever crazy emotional input you need, which is what you are really looking for, you won't find it in EQ, ever. Not even if we just did a straight re run of the Discord server, which would probably be better than 95% of the shitty ideas that have been dumped on this board.

I played RZ for years and switched to SZ when it opened, and SZ was much, much more fun and engaging. SZ was flat out more challenging. XP loss meant people cared if they died and players wore resist gear so PvP wasn't just a matter of clicking 1 three times. RZ players just refused to adapt to a tougher environment and instead clung to the ego connections they made with killshots they collected on undergeared/no-drop scrubs.