Quote:
Originally Posted by Blingx
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For the pulse based manasong you should not have to stop it. If you leave it run you will get a shot of mana every pulse. However you should also be able to stop it and restart it to get faster pulses.
So repeating the song after each pulse should get you a manashot every 3ish sec(song cast time). Whereas letting it run on its own will get you a manashot every tick approx.
There should be no icon for anyone on the pulse based manasong.
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That's how it works.
You play the song (3 second cast), it gives 6 mana to everyone (except the bard), people only see the message "your mind clears", no one sees any icon.
If you leave the song playing, every tick it will give an additional 6 mana. If you stop the song, it does not give any more mana for any kind of duration. If you spam the song you can give 12 mana per tick (2 shots). If you have multiple bards in the group you can get a lot more mana (setting up the classic Mana Pump) as the song stacks with itself and with other bards being pulse based. This song is modified by singing instruments, keep that in mind for when epics come out since singing short sword counts as a singing instrument.
For Charm, it's more complicated to me. It appears I remember it differently than most people, but I'm not confident enough to say I'm right (whereas with mana song I'm 100% sure that's how it worked).
I remember charm as a song you could not keep active, if I played charm on a mob, and left the song playing, at the next server tick it would give the invalid target message and /stopsong. So with Song of the Siren's it would mean a maximum 18 second charm. Early on with the level 39 charm bewitching bravura, it did not have a set duration, and I think it only cost 20 mana per tick, but fairly early on still, it was changed for up to 1 minute duration, which was an increase in time, and often lasted the full minute, and it was 60 mana per tick. Again, you could not keep the song active on the mob, ensuring a perma charm, but as long as the mob was charmed it would take 60 mana per tick (something that doesn't happen currently on p99).
The only thing I can find about this is from :
http://www.afterlifeguild.org/Thott/retune.php
"Charm
Bard charm should be refreshable, like any other bard song. Originally bard charm was, however, a change was made in beta to prevent players from casting harmful spells on charmed mobs, to counter the (obvious) exploit of charming a mob then killing it while it can be controlled. Charm is a harmful spell. Thus charm by default will bounce off a charmed mob.
Charm should be refreshable on a charmed mob, not just by bards, but by enchanters too. More information on charm a Bard Charm. "
What the poster (thott) is arguing is that charm currently is not refreshable, you can't keep it playing on a mob as a one song permanent, or as part of a twist, but that he would like it to become that way.
Time for work,
and again, thanks tons for all your work Haynar!
Astuce Subterfuge