Quote:
Originally Posted by Alecta
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Other stuff to be kicked around - Restrict each account + IP to one team (clear when all characters are deleted) including IP exempt accounts.
- Consideration T99 specific items (FV hammer & quest, summon corpse pots/Summon Corpse Paladin spell)
- Anti-plugging code?
- Capped level progression (Can be handled by existing max level rule)
- What to do with R99 while teams is open.
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Sounds interesting and like you're willing to punish yourself... for a few vocal people who won't appreciate your time. Recommend scaling back and hitting only the necessary items.
Item 4: Cap at 50 and move on, many people will lose interest if there is an arbitrary cap.
Is it wise to set the server on a one way course to bottleneck in a select few zones, especially given the respawn timers? If you're really going to implement item loot (which I am 100% for) then capping the level is a bad idea. By not capping your allowing for the player styles to synch up and align, e.g. neck beards, casuals, etc.. Another thing to keep in mind is some classes are completely overpowered in certain level-zones, e.g. shamans and level 36.