Quote:
Originally Posted by yaeger
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Why this focus on solo play? This server has a good population, with lots of friendly people. Everquest's focus has always been about group interaction. Working together to camp current content.
The live server never had as many people exploiting solo classes to this extent.
Do the Devs have any intention of looking into the non-classic solo exp rates far exceeding group exp?
I remember none of these from Classic EQ. Solo play has always been a viable option, but it was never such a clear-cut advantage to grouping.
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I can't speak for everyone but lately I've found myself soloing so much on my druid alt because group exp has tended to suck in comparison. Because there are so few warriors, "group" generally means "hybrid tank." "Hybrid" anything means 40% experience penalty. So, basicly, grouping means having to eat someone else's 40% experience penalty.
Why deal with that if you don't have to? I play a few classes and prefer grouping if I have time to sink in for a good session or if the GF is home and wants to get on and go get a group together. But if I'm not up for a long grind, which I haven't been lately due to RL stuff, I'd rather see my bar move during the short time I have to play....not crawl....So I solo my druid.
The reason this doesn't seem classic is because during the live classic era we didn't even know about the hybrid EXP penalty, beyond speculation. We do now, making it non-classic IMO (beyond being a really shitty decision for the health of grouping on the server) but it's not my server so I don't decide these things.