What about letting guilds camp out for specific targets?
You must maintain a force of 12 people logged on and submit hourly logs to a raid forum post. This would give you 20 minutes to engage a mob unhindered after it spawned. Other guilds would be welcome to camp out behind you in the event that your guild fails. A second guild maintaining the required presence at the camp and demonstrating this with hourly posting of raid logs to a raid forum post, would be entitled to the 2nd attempt at the mob given the 1st guild was unsuccessful. They would have 15 minutes to engage mob after the 1st guild's wipe. More forces would be able to line up if they were present and willing to maintain a 12 man presence at a spawn.
Else revert to FTE.
Also I really like the 2 hour grace period thing. Good idea whoever came up with that.
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Blue:
Tawisty McBardovich (60 Bard)
Aalamar Bundy (60 Enchanter)
Ghomie (60 Wizard)
Jurassic Park (60 Necromancer)
Massterr Drumok (56 Monk)
Leighdybierd Johansen (50 Cleric)
Gdavid (50 Magician)
Snique Sniq(28 Rogue)
Therbah (7 bank)
Red:
Aalamar (60 Enchanter)
Aalasbank (1 bank)
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