This is all very entertaining and dramatic, even cathartic maybe to those who've felt shut out by a dominant and corrupt guild, BUT....
and I cannot stress this enough..
banning/deleting chars does *absolutely nothing* except make ppl move to alts/other guilds and start the same horse-shit... and TMO is prolly 7 deep on well geared alts, they are *prepared* for shit like this..
my point? ban the people, not the chars, or this is a waste of time. I am well aware of how easy it is to bypass ip bans (I'm a systems engineer) but these days there are many tools to find someone coming from the same ISP/VPN/geographic location, loggin on at the same times, grouping with the same ppl, doing the same shit. It's not that hard to catch Internet assholes, it's part of what I do for a living, I'm pretty sure it can be done with a *video game*....
Rogean was right about one thing: logs are forever, and finding ppl is just a matter of time, (not chars, ppl)
Do you really think if you ban/delete a *char* and the same *person* comes back to play, that it's going to be magically different? c'mon...
get rid of the ppl, or it'll be same shit-different guildtag.. mark my words...
-Silisk, ikky necro
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