Quote:
Originally Posted by Splorf22
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Again, I don't even care so much about winning. I just don't want the form of competition to be tracking/poopsocking/camping out characters/otherwise spending huge amounts of time semi afk at the computer.
I think people just forget that the content itself is plenty challenging if you bring 20 people instead of 40.
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I say "protecting" because we've seen FE and TMO clean sweep full repops with frightening efficiency. It's still not a situation that lends itself to sating those with RL time constraints in a reasonable way. The rule "protecting" the spawns can be just about anything. If your guild has killed X number of mobs in the last week, if your guild voluntarily gives up, if you guild is told by the GM's to stop, etc. etc.
The idea is that there needs to be more than just "REPOP GO!" Maybe not much more, but I think experience clearly shows that unfettered repops are torn through by the power guilds like a little kid through Christmas presents.