Quote:
Originally Posted by Derubael
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I like sloan style 2 hr no engage on next TWO pops, instead of one.
This would ensure that tmo/fe aren't just trading mobs each week, makes things stay competitive, and gives everyone a shot.
So far that's the idea I like the most. But we're letting you guys work it out. We greatly encourage making the players figure out player stuff.
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Agreed, 100%. I think any rules made by the players and enforced by the players should be kept simple.
Rule: When a guild kills a target, they are forbidden to engage that target in the first 2 hours of spawning, for the next 2 spawns.
Less complicated, the better.