Haha subscription ftw
but honestly I haven't read much into this past the last 3 pages of this thread, so forgive me if a similiar concept has been discussed:
The last guild who killed a raid mob must wait 1-2 more kills of the raid mob before they can go back and kill it again. If this was the case that would enable all targets to be able to be at least minimally alternated or contested given who killed what last; less mess less code I would think.
then, for example, if FE/IB and say TMO were contesting trak one week then you would know whichever got them last would have to sit out while the ones who didn't get trak in teh previous kill would have to compete with guild c over that spawn next week.
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Freddi
Farson
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