Quote:
Originally Posted by quido
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Tasslehof I just think it's funny you were so anti-domination for so long, and now that it's time to change things, you're advocating essentially not changing hardly anything and pretty much fully agreeing with what TMO and your guilds want.
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Not at all really. I would like to implement a system very different than what anyone else has suggested, but I'm not in the mood to type up a whole huge post explaining it. Jump into vent with me if you wanna chat about it later, you'll see you're very wrong.
I'm still very "anti-domination" but I don't think guild's should be able to kill mobs without camping out or tracking it. I think that a lot of people seem to think that since things are changing that they wont have to do anything for raid boss kills. That's probably why you're getting he feeling that I've somehow changed my opinion of where the raid scene should go. I think sharing mobs is the way to go, especially on an emulated server.
My only issue is I think if people want to kill mobs they can go through the trouble of making sure they have a raid force present to kill it in a timely manner (1-2 hours of spawn, preferably 1 hour imo...not anywhere in the EQ world is inaccessible in 1 hour) AND they can track it on their own. For instance if some sort of rotation type system is in place, I think stipulations should be made that call for whatever guild is up at bat to kill the mob in a timely manner AND be tracking it throughout. If they fail to do these two things they should lose their chance at an engage.
My system involved not rotation, but guilds bidding each week on the mobs they wanted to kill. A sort of "Raid DKP point system" if you will, but its kind of more complicated than people seem to be interested in dealing with.