Quote:
Originally Posted by DrKvothe
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Sirken, how much game tweaking are the admin willing to do? What if the guild leaders think that the optimal solution will only be satisfactory with 25% or 50% more raid mobs to go around? Just curious, because altering variance and repop rates are pretty common suggestions throughout the threads here, and it's not clear whether you guys would actually do this. Guild leaders need to know what tools are at their disposal especially if that includes modifying the actual game.
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Yup. Devs haven't responded about the prospect of removed variance and simulated repops, yet expect players to come up with a solution amidst threats of bans/suspensions.