The Real Raiding Problem.
While everyone on this server agrees that there is a problem with raid MOB competition on this server, I have seen very little discussion about the core problem: WE HAVE TOO MANY HIGH LEVEL GUILDS.
I am sure you all remember, back in the Kunark days, there were only 2-4 high level guilds on a server, only 1-2 of those guilds was capable of taking on tougher raid mobs like Trak, Sev, or Veeshans Peak. The reason is most people did not have a level 55+ toon. Kunark has been live for app 2 years now, and the server has been around for about 3.5 years, that has given most of the server the chance to get at least 1 55+ toon. The end result is we have way too many high level players for an expansion that should have ended 2 years ago. what does this mean? An expansion designed for 2-4 guilds now has to hold at 8-10 high level raiding guilds, most of which are capable of going to VP if the spawn rate allowed them to.
Solution? Increase the spawn rate significantly of Raid mobs to accomidate the bloated high level population. This, combined with an aggreement between the raiding guilds would allow more people to relive the classic experience and allow for less competition amongst the guilds.
I dont know about most other people on this server, but i play here to relive the classic experience, not dominate a server so I can feel important about myself.
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