Quote:
Originally Posted by Sadre Spinegnawer
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If you read the fe/tmo proposal, you see they are trying to keep as much competition in the game as possible.
I too admire simplicity, but once you out in rotation/bag limits, guilds start to just play to those limits. And that becomes un-fun to those who like the rush of competing. The ideal is to put ground rules to wide open competition, or as wide open as can be.
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I think its great you guys feel a "rush of competing" as you stare at your bat phone and vigorously smash your keyboard to log in to everquest at 4 am on a week night to kill a pixelated dragon. No really, I do.