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Old 01-02-2014, 03:27 PM
Kergan Kergan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Variance isn't an attack on the members of Nihilum but a system that helps Nihilum have a true identity and not force itself into the mindless zerg that it has become.
So all the variance arguments are to help Nihilum? Please. And apart from gear and experience how is RD any different of a zerg? EQ was a game literally designed to be zerged. Encounters were tuned around having 40+ at raids. The raids that are duplicated in code on this server.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Nihilum does not have 80% of the active players on this server. Their active players are very low compared to other guilds. Nihilum does however have an active roster 3 hours every week when they log on casually and swallow up all content in an afternoon like locusts. It has ruined end game and forced a zerg mentality instead of promoting individuality in guilds. It is a join the zerg or get nothing system.
My 80% comment was more directed on what is being said not what is actually true. You can't have it both ways, calling Nihilum the zerg that has almost all of the 55+ population then in the next post say they barely log in except for a few hours to kill raid targets. Not saying this to you personally, but it is very easy to find posts on both sides, neither of which are 100% right or wrong. As in most cases reality sits somewhere in between the extremes.

EQ was never a game that promoted individuality. Quite the opposite in fact. One of the cornerstones it was built on was interdependence and large group content. And I never really understood the argument that 6-12 people working together should reap the same rewards as 40+. Regardless, Velious was the expansion that added the small raid content (we'll say 3 groups and under). I think that is a big reason why people absolutely loved it as an expansion and why the classic era ended when it's time passed. I've said it many times but lets wait and see how all of the new content effects things before we call for any changes. We all know it is close.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Variance would reward hardcore players and somewhat spread out the raiding between 3 or possibly 4 guilds.
Again man, you can't have it both ways. Is Nihilum a group of hardcore no lifers? In which case variance would actually increase their stranglehold on the server based on this. Or are they casuals that have a ton of gear from farming the same expansion for 2 years uncontested that only log in for raid day. In which case all the posts calling for variance to defend all those casual players in RD is just a crock of shit? Again, not saying you're posting this stuff personally.

And what 3rd and 4th guild exactly? If you're basing the argument for variance on some fantasy that the population will double overnight and we'll all of a sudden have 4 guilds competing for raid content then you need to slow your roll. What we have now is what we're gonna get.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Nilbog or Rogean have no interest in looking into changes on Red99 right now with Velious taking as long as it has.
You mean changes like instituting a very manpower intensive ruleset change like a PNP? They didn't put in variance at this time because they don't think it will help the server, plain and simple. The code already exists on blue, and it was confirmed by staff the code is enabled on red just not turned on. There is no work required to enable variance, the choice was made after considering feedback in the very threads you reference.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It will be up to the white knights of this server to push for progress in absence of a developing team that is capable of having a clear vision on what is good for the server. It will be up to the players to punish the sick, the demented, the RMTers, the exploiters, the racist, the zergers and gluttonous filth who have sinned and bring balance back to Norrath.
The playerbase should always take it upon themselves to outcast the server scum. And all of the means to punish those in which you mention already exist on R99. Just because it isn't being done doesn't mean it can't be done.