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Old 01-03-2014, 02:49 PM
mattkwi mattkwi is offline
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Join Date: Nov 2010
Location: Massachusetts
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Agreed. So you make further provisions. Two or three hours if you killed target last, 1 or two hour wait if you killed that target the time before that. That leaves every third spawn of every target uncontested for at least an hour or two. If variance was removed this would be huge. Add in random repops and the server gains even more
.

Again, the problem was the fighting at the top. It wasn't ever about smaller guilds not getting targets. So staggered engages solves this problem. If GMs want the players to work it out, then let them. Naturally, just like on the real servers, guilds who could and wanted to kill the content, controlled the content. If another guild wanted access they took it by force, alliance, or politics. Not Verant or Sony handing it to them. If the GMs want to control the out come then do just that. Decide on how you want it and implement it. If you want the players to work it out, then let it work itself out. Taken has taken many targets whenever they wanted them because they wanted them. It is possible.

There's no concessions to be made. No one owns anything except the GMs. But TMO, FE, IB are the only ones being asked to give up something they control at the moment. Fine, mandate they give up some targets, but as the majority contenders, let them decided amongst them how to do this. Smaller guilds can't claim
To give concessions when they have nothing to lose. Form and alliance and take a larger piece of the pie, then you can barter.

Only 5 members of the U.N. Have veto power. Not every country in the UN has the same power. A small guild with little influence of raiding should have little influence in the divvying of targets.

Staggered engages. And guilds being responsible for their own future And if you truly want the friendliness and joy brought from the first week of the 'two hour' rule week then kill variance and add repops along with these two staggered engages.


Or if you don't want the guilds to work things out naturally then just decide for them. It's done on other matters and can be done here. Not the right way to go IMO, but saying let the players choose but trying to control the out come
By forcing compromise is doing more harm than good to guild relations.