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Old 01-06-2014, 01:25 PM
SeruScars SeruScars is offline
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Join Date: Jan 2014
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Compromise is defined as an agreement or a settlement of a dispute that is reached by each side making concessions. Unless you see the play nice policy as a form of concession, then there were no concessions made by the hardcore guilds in this arrangement.

The question has laid on the distribution of mobs. We have X number, how do those get divvied up among the server guilds? The style championed by FE/TMO, etc., is the one that is more advantageous to them, the FFA system. Other people remember a classic experience of cooperation. So each side has, in their mind, what their ideal classic server is, and what they want from it.

Lets look at what happens now. You have 4 new repops added, the first two go to casuals. So, before this system, there were X mobs, and now there are X + Y mobs. The hardcores still get X mobs with the same level they did before, but they also get 1/2 Y. So, their total is X + 1/2 Y, meanwhile casuals go from 0 to 1/2 Y, without getting a share of X.


This isn't a compromise. This was a gain for the hardcore raiders more than anything. If a casual guild wants to do anything but go along for these 2 repops (which should last, what, 4 to 6 hours if you count both together, depending on how long it takes?), they are still required to play on the hardcore raider's terms.

This is in no way even close to concessions on both sides, this is casuals accepting and giving up any hope on creating their classic experience because the hardcore guilds wouldn't compromise on anything. After all, they owned the server, and now they get to own the server, and half the repops.

Good fucking grief. Does your misery know no bounds?