Quote:
Originally Posted by guineapig
[You must be logged in to view images. Log in or Register.]
Nothing was given to you in EQ. Everything had to be earned.
I think that sums it up pretty nicely.
|
It's not just that either. With the death penalties, you had to be cautious about where you went and what you did - even a whole guild did.
Even if you know the game well, going to a raid fight being a bit short on people brings up a risk. Whereas in other games with 'soul rezzers' - the risk is pretty much nothing - short of a 'little' time and some coin.
EQ's death risk could be a LOT of time and a LOT of coin, if you needed a Necro to summon you, assuming you could find one who was willing.
And yes - the penalty for 'failure' in a game or anything can change the overall difficulty DRAMATICALLY.