Once again your all making these threads about ideas and whatever else but in the end if there is a huge variance all your grand ideas will = nothing & soon enough you will be right back in the exact same position you started at 2 years ago with one single guild getting all the kills.
+/- 8 hours should be the max on variance, fix the variance and solve all your problems.
BTW +/- 4 is even better.....
You will still find people from guilds like TMO defending variance for the simple fact they understand odds are a guild will give up pack in and call it a day with a huge variance leaving them to clean up whatever mobs.
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