Well we keep using this example of 4 FFA mobs and 4 class C mobs. It might be because that's the example I used then I brought up the problem, or it might be because that's how yesterday was. But lets talk about a different example. What if enough mobs spawn late, and enough other mobs spawn early, that we get 6 or 8 class C mobs on a repop? It's unlikely, but possible. In the first example, class C can't kill any FFA mob or they lose a class C mob that is guaranteed them as per the rotation. In the latter example, there is no possible way for us to kill all 8 class C mobs.
Lets take it even further. Summer rolls around, and the server sees a huge dip in numbers. Now FE and IB's rosters have taken a hit, and they can't kill the harder class C mobs by themselves anymore. Or maybe they just choose to raid separately. Whatever the case, if there are 6 class C mobs on a repop we would automatically lose 2 of them from Class C.
My point is, however unlikely, we should strive for a system that does not allow these things to potentially happen. And we shouldn't be forced to split up just to make sure class C mobs get killed, although it is very fun.
Thank you all for keeping this discussion constructive so far.
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