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Old 01-16-2014, 12:10 AM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
No way am I reading all that. Crazy enough I got through most of that first post I pulled that quote from.

I never played SWG and know nothing about it other than they ruined it, but I stand my statement that that a TES skill system will not work in a MMO. One character should not be able to do everything, and that's what TES characters do. My most played Morrowind character has high levels in just about every skill in the game. He's an expert marksman, swordsman, axeman, shield user, light medium and heavy armor wearer, caster, summoner, acrobat, healer, stealther, pickpocket - you name it he's an expert. There's no way in hell that should ever happen in a MMO.
No, but you can still keep the versatility of the progression system in such a way that you can create a unique play style based on what you want to do entirely, without being funneled into rigid classes. You will not be able to be a Master of every profession, but there are effective ways to handle it. You said you never played SWG, but one thing that remains as the game's strongest contribution was its progression system.

Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
SWG Progression: In SWG, you had 250 skill points. All players had these, and you can never truly consume them, only have them tied up. So how it worked was simple. You are a blank slate. You have starting "professions": artisan, entertainer, medic, scout, marksman, or brawler. So, what do you want to do? Artisan branches into Weaponsmithing, Armorsmithing, Architecture, and Droid Engineering. Entertainer into dancer, musician, and the like. Medic into Doctor. And so on, and so on. When you decide to take a starting profession, the skill "Novice <profession>" ties up X number of skill points (15), so you now have 235 left. As you do things pertaining to your profession, you gain experience in the different aspects of your profession. When you get enough, you can get trained, which consumes the experience, and ties up more skill points. The idea is that you can combine anything you want up to 250 skill points. So, you want to be a Commando/Architect? You take Brawler and Marksman to branch into Commando (not taking the full tree in either Brawler or Marksman, only those needed for Commando), take Novice Commando, and everything in Commando, as well as take Artisan, and everything to become an Architect. But lets say you decide you don't want to do it anymore, you don't like being an architect. You can surrender your Architect skills, get back your Skill Points, and reinvest them in new talents.

How ESO can benefit from SWG: Imagine Skyrim's talent system, but expanded. One in which you can have, at any one time, 50 perks from the talent trees. You can work your way up One Handed and Destruction, or Two Handed and Alteration, and distribute your points to take both full trees. Or you can spread them over a wide range of different trees, and take less from each. The only restrain is you cannot go over 50 perk points. Decide you don't want to go Two-Handed and Alteration, but want to go Alteration, Restoration, and Heavy Armor? Delete your perks, freeing yourself from the 50 cap, and reinvest the perks elsewhere. This would let you have a system that is still ((very much a TES like system, but offers enough constraint to be in a MMO)).
Note I edited the (( )) area for clarity.
Last edited by Uteunayr; 01-16-2014 at 12:13 AM..