Thread: Game Mechanics: Ogre Frontal Spell Interrupts
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Old 08-28-2010, 04:02 AM
girth girth is offline
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Now that they implemented push again, they need to take out the 'chance for npc melee to straight up interrupt' that was added to counter the old system of no push.

With this now, you should be able to get in a corner, negate that push and not be interrupted.

Otherwise, we'll be taking interrupts from being pushed and innately from npc melee swings. Haynar confirmed that the system was in only b/c push wasn't. Will find the thread if needed.
Last edited by girth; 08-28-2010 at 04:06 AM..