I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.
For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting.
Remove ability for characters to be bound in raid zones.
Note that that would only apply to characters in range to lvl 60 pvp.
Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay.
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Originally Posted by nilbog
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
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