Quote:
Originally Posted by webrunner5
[You must be logged in to view images. Log in or Register.]
Druids are damn good healers in a group till 50. After that, well Oh Boy. You NEED a Enchanter to slow and cast Clarity on you. A lot depends who is in the group. If the puller is good and the tank is good well healers are not that stressed. Have a puller that is crap and even a Cleric is in trouble. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
|
If Druids didn't have the gap from 29-51 with just Greater Healing, it wouldn't be too bad. But the end of that gap hurts for healing as a Druid. 50~ mobs can outdo your heal in 2 hits or 1 cast/backstab. Which sucks.
Then at 60 all the high end camps in HS/Sebilis superior healing by itself can cut it, it is just tedious and a bit more dangerous. Once Velious gives Druids Nature's Touch it will help the issue a bit. But still won't ever come close to the efficiency of a torpor or CH.
Luclin largely fixed the imbalance of Druid vs Shaman healing with Tunare's Renewal. Shame we won't get that here.
Tl;dr as a main healer Druids are weak. But smart Druids can fill many other roles in a group at high levels.