Quote:
Originally Posted by Ceythos
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Also if it's *too* harsh, it could lead to discouraging exploration.
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I don't see this as a bad thing. EQ made you pay, dearly, for being curious. The punishment should be as severe and rewarding.
Hill giants in WC, Sand Giants in NRo/Oasis.
Lord Shinree.
Gryphons in EC.
Babinsbort in Befallen.
Kithicor Forest at night.
Kizdean Gix
Make the game feel like it is actively out to 'get' the player. Adversarial confrontation with a AI. Example: You got killed by a HG in WC while camping dervs, and then on your CR you get gaffled by a gryphon in EC so you hug the wall on your 3rd trip only to aggro the god awful rare spawn of Lord Shinree and take another face plant. It 'feels' like the game is out to get you.
Getting curb stomped by something 20 levels above you for example, should be less punishing than getting taken out by 'appropriate' encounters. Also, corpse retrieval, it needs to be there.
The sense of urgency of rez and rot timers were awesome. The guild I was in rescued a pickup raid that Nilbog was apart of on EMarr from Fear. It was at the 23rd hour for some of those folks, so corpse rot was staring them in the face and, what they had killed had repopped already. The sense of urgency & excitement we felt jumping in with 12 to break Fear I think during Kunark was astounding. I still get stoked when I think about it.
That feeling was created by a difficult zone and a sense of urgency. Clearing TOV was nothing compared to that Fear rescue. AOW wasn't even there. Me yelling "dick in yo ass bitch" in the middle of LOIO and getting reported after finally downing Xenovorash after several failed tries because of bugs was REALLY close 2nd however. But, that is associated with the game being 'out to get you' scenario.