Thread: Game Mechanics: Damage Shield Buff Message
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Old 01-30-2014, 03:32 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by evilkorn [You must be logged in to view images. Log in or Register.]
Is this bugged for DoT's as well?

[Thu Jan 30 11:48:55 2014] a seafury cyclops was hit by non-melee for 143 points of damage.
[Thu Jan 30 11:48:55 2014] You have slain a seafury cyclops!
[Thu Jan 30 11:48:55 2014] You gain experience!!
Like that.

Or remove my bolder lines from above.

Basically the 'lore' text which the game uses to designate a successful landing of the spell (allakhazam calls this "Cast on Others") is incorrectly being interjected when a mob is slain by a non-direct spell.

So if you cast a DoT, it should look like this:

'Lore text' of a spell that didn't get resisted
10 tics of DoT DMG
11th tic is a kill shot
Mob has been slain
You gain experience

What's happening on P99 is this:

'Lore text' of a spell that didn't get resisted
10 tics of DoT DMG
11th tic is a kill shot
'Lore text' of a spell that didn't get resisted
Mob has been slain
You gain experience

It shouldn't give that message a second time unless you recast the spell.

Same deal with DSes

'Lore text' of buffing a friendly
Fight stuff
Mob swings and hits player
Damage shield does damage
Mob has been slain
You gain experience

What's happening on P99:

'Lore text' of buffing a friendly
Fight stuff
Mob swings and hits player
Damage shield does damage
'Lore text' of buffing MOB
Mob has been slain
You gain experience

If these were direct damage spells/nukes, this would look correct.

Begin casting spell
'Lore text' of fire encircling a mob
Mob takes 700 DMG
Mob has been slain
You Gain experience
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