Quote:
Originally Posted by Crawdad
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1) Bard. Only higher than Enchanter because of the 40% Exp Penalty-- a Great bard will make the Exp ship smooth sailing. Does everything (a bit worse/different) that a Enchanter does. Unfortunately, multiple Great bards don't stack in an Exp group very well.
2) Enchanter. Obvious OP class, but you get a mixed bag. A lazy Enchanter sits around and refreshes Clarity/Haste when asked, Mez's occasionally, and sucks up Exp better divided elsewhere. A Great one Pulls, keeps buffs on a timer, and puts out a significant % of the group's Dps via a charmed badass. Great enchanters stack really well in Exp groups.
3) Druids. Can't swing a dead cat without hitting a mediocre Druid. Average druids waste mana DoT'ing, don't want to heal, or've collected too much moss on them from soloing. Great druids are excellent pullers (outdoors), Heal just fine (in the right level range/group), can handle playing the Crowd Control game, and can also add significant Dps to a group with a charmed animal badass... if there's any in the zone. ...but One is all you'd ever need in an Exp group.
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I very much so enjoy bards, I've played with some good ones that have performed excellent crowd control. However, that's pretty much what i have seen as their max potential for dungeon groups. I would definitely say enchanter is best, shaman is a close second but at least in my eyes shaman's ability is epic soloing which isn't particularly helpful in a group. Fantastic root CC/extra heals etc but without fungi or natural regen they're kind of lacking in a steady stream when duoing with a monk. Just more efficient to solo. I decided to re-roll an enchanter for lower level fun (previously have leveled/epiced an enchanter at 55 and I can tell you that there is nothing more fun than having charm last for 5-10 minutes in unrest at lvl 19 on a mummy that quad hits, two for 38dmg 2 for 15-25. Thinking about it makes me want to unbox my desktop to play.