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Old 02-02-2014, 03:54 PM
fishingme fishingme is offline
Planar Protector


Join Date: Apr 2010
Location: seattle
Posts: 1,514
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Quote:
Originally Posted by bridgetroll [You must be logged in to view images. Log in or Register.]
that's a fair point. enchanters can really affect a group in all measurable ways, from killing power to crowd control to the healers mana pool. it's really starting to look like a three-horse race between bard, enchanter, and shaman.



I will say the dps output of an epic rogue is a sight to behold. it really does affect the time mobs are alive and able to deal damage, which makes life easier on everybody. the thing is though, you really don't need a lot of skill to deal a tremendous amount of damage with a ragebringer. it would seem to me that there would probably be only a small gap in terms of production between a master and novice. also, dps is really all a rogue has going for it other than dungeon scouting/lock picking. valuable yes, most valuable? hmm.
a lot of people are bringing up valid points that cleric/tank is essential for a group, which I'm not really planning to dispute. But in all honesty you can work around it without much problems. Enchanters, sure you can take them or leave them if your group is 5-10 levels higher than just breaking into a dungeon. But pure fact of the matter is that enchanters help the entire group xp faster. For a quick thought because I really don't feel like typing out 1-3 pages to explain, enchanters work fantastic solo, duo, trio. I'd rank them as #1, probably tied with epic/fungi shaman for soloing prowess. The fantastic thing about the enchanter though is 20-30k investment into gear and upgrades for the most part don't matter much, with shaman it's between 170-200k investment. If you're a fantastic soloer like an enchanter which can do so much, you bring that and buffs to a group. Once you get into old sebilis and charm starts to become very reliable at 56/57 there, a cleric is great for chealing the 9k HP pet you'll have charmed which makes a tank nearly worthless. Set your group for shaman/cleric/enchanter/whatever other casters or another enchanter for a second charmed pet and you're golden. But again I stress that it's all up to the playstyle of the people that you're with to make sure that nobody does any dumb manuevers.

TLDR: enchanter =/= viagra