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Old 08-31-2010, 04:36 PM
jps1979 jps1979 is offline
Decaying Skeleton


Join Date: Jul 2010
Location: Tucson, Az
Posts: 2
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
The Anti-camp radius was a mythical method put into the game to prevent players from camping a spawn. This was never implemented of course but I was in so many groups back in the day where we actually camped away from the spawn point lest the anti-camp radius kick in. The idea was that if players were within some unknown distance from a spawn point which could pop a rare spawn OR the spawn had some rare item, the anti-camping code would either prevent that rare spawn from showing up (instead the placeholder would pop) or the spawn would not have the rare item.
I can recall two specific instances of this..
1) Camping the Arch Ghoul Magi in Lower Guk. We waited down the hall and around the corner. We'd wait to see the casting message before going to attack.
2) Camping the Ghoul Assassin - We waited down the ladder until something popped.

In both cases the group was sure that either the spawn would not show or that the rare spawn would only have the common item. Actually, I think I even remember there being some of this mindset while camping Drelzna for the Jboots. [You must be logged in to view images. Log in or Register.] It's been a long time but it's funny to read this and suddenly remember about these crazy notions.
Anti Camp Radius does/did exist. http://forums.station.sony.com/eq/po...d=73153#935045