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Old 02-10-2014, 08:49 PM
baalzy baalzy is offline
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Reposting the evidence which kicked this all off from the other thread that started here:
http://www.project1999.com/forums/sh...d.php?t=105069

Quote:
Originally Posted by http://web.archive.org/web/20010911162920/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=3684
So here's how I beat up on the yellows and reds while soloing after level 12. Self buff everything you have. Shielding, siphon str, grim aura, vampiric embrace. At 16 add spirit armor and banshee aura. Now lead with life leech and let the mob hit you instead of your pet! Even with leach the mob is gonna beat you down, but no worries, cause you haven't loaded on the dots, meaning the mob will aggro your pet when you step back and start using your near full tank of mana. Step back, and let your fully healthy pet take a few whacks from the mob that's now down to half or 2/3. Lifetap a couple times and step back in there. When the mob is down to where your pet can handle it, back off and med up for the next one.
This isn't possible here. This guy is talking about using life leach & meleeing a yellow/red mob and instantly being able to lose agro to your pet by stepping out of range. March 2000.

Quote:
Originally Posted by http://web.archive.org/web/20010911152758/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=4876
RM. HG's are pathetic exp I think. But me at 42 and my 42 Mage made 1K last night there in about 4 hours, so money is hard to beat. Go to where the Giants spawn and camp on the side of the valley directly across from where the Guards in the tower are. When doing HG's an Ench or Mage is wonderful because of Malise/Tash (like we need slow Clarity). Pull the MOB's to you (best I've found is to have the other caster pull with Tash/Malise). Then you get a MOB that has lowered MR, yet the pets can taunt it off easy. Target the MOB and do a /pet attack as soon as you see it. Continue to sit and med. When your pet goes after it, it is within Darkness range. Dark and Fear it. It will go back towards the hill, then across the hill to your right. I generally will cast VoS on it, then go babysit the pets, moving/sitting/moving. If Fear wears off it is now so mad at the pet(s) hitting it that it will go after them as long as you are not too close. Refear. The worst things I've found is that if you cast Fear more then twice, you'd better nuke or the pets seem to take all the exp. You still get the loot though. And since you know exactly where he is going you can get ahead of him and sit and med while he is getting kicked to death by the pets.
Tash a mob and have a pet pull it off easily.
March 2001

Quote:
Originally Posted by http://web.archive.org/web/20020428201203/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=4591
-ATTACK STRATEGY-

Find a victim, engulf darkness if it fails, pull it to pet and sick the pet on it. Back up and recast until it sticks. From here cast Heat Blood, Heart Flutter, and if you want, Disease Cloud. By this time the giant will hate you and start chasing you... run the giant around the outer wall (but not to close to the nearby hut, for a giant spawns in there) and once you get to the road follow the road to the outer door and then follow the wall up and around again. make sure you have your pet taunt off by typing /taunt. If it does stop to attack your pet, SoP it and it will start chasing you again.
This is more what I remember. Pets grabbed snap agro easily. If I had a string of darkness/fear resists it often became difficult to get the mob off my pet before my pet died.

Feb. 2001

Think I might look into Enchanter/Shaman guides too.
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Last edited by baalzy; 02-10-2014 at 08:53 PM..
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