Think it should be unlimited pets per mob but only 3-4 mobs aggrod to a player:
Same
source:
Quote:
Pre-kunark.. getting more as 3 pets on a mob was hard.. because verant had 'fix' a bug which would allow only 3 pets on a mob. (this was done for players, only 3 mobs would agro the player now, with pulling.. that was the idea behind it)
After kunark, it is no problem at all getting 4 or 5 pets on a mob.. just arder pet to attack and it's on it.
Myself i play VERY often with necrogroups (4+ necros in a group).
Being on raid.. well besides we are mana-bateries, we can throw in a dot once or twice, but our main damage is our pet.. he does very good damage.
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Useful info for Pre-Kunark / Nilbog's timeline server for sure and supports max npcs per player.