Suggested Revamp of Low Level Experience
Implement a teams based model up to level 46. This will not affect the high end game at all.
Provide an experience bonus for grouping with your team members and eliminate hybrid exp penalties.
Limit /ooc to your team members until lvl 46.
Do not change the overall experience rate. Both myself and Xantille have been playing since day 1. We have never hit 60 on a character.
While I look forward to the day when we can pvp on a relatively even playing field against the Nihilum no lifers, I would consider staying at a lower level just to enjoy a teams environment.
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Originally Posted by nilbog
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
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