Quote:
Originally Posted by Potus
Yes, I said reduced rate. The question still remains. And yes, PvP is conditional on their being other players to PvP. In your post you say EQ is fun because of the grind, which to a PvPer is a boring, tedious distraction.
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Reduced rate = scaling bonus + group xp bonus (one of the ideas I suggested in the post)? Pretty sure that's not reduced.
And I said nothing about the grind. It's the journey and your experiences along the way. The PvP you encounter, the bonds you make, the enemes you create, and the attachments you form on your way to the high end is part of what makes EQ fun and retains players.