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Originally Posted by Derubael
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So the solution is to continue stuffing the top end, burning people out when they get there and causing them to quit because they have no real attachment to their character with only a handful of days played to reach 52+?
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Do you have any evidence to support this? Most post 52 complaints involve Nihilum, how imbalanced PVP is, and how they monopolize mobs. That is why people give up.
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Reduced rate = scaling bonus + group xp bonus (one of the ideas I suggested in the post)? Pretty sure that's not reduced.
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That's a reduction to people who solo, which is the main source of exp now on the server. I don't see how switching to this method is going to bring people in.
I'm not trying to be contrarian or combative with you, I just don't understand how this helps the server instead of hurting people who still want to play here. The exp rate (currently) as I understand it now is very helpful to people who solo.