Quote:
Originally Posted by Fawqueue
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I'll submit my Red99 experience as evidence.
Rolled a ranger, leveled quickly up to 51 and was given a ton of gear by various friendly players. This included a Woodsman's Staff (from Nihilum) and a full set of Seb Scale armor.
Helped a buddy in Dalnir get his crescent, died on a goofy "it's the end of the night so lets try Overseer" attempt. Never logged back on, let all the gear rot. I literally couldn't have given two shits to even just make the run back to that corpse. I could have logged on after the fact and had a GM retrieve it...to this day I still don't care.
The biggest reason is that I leveled so quickly, mostly solo, that I just really didn't have any attachment to it. Without the investment of effort there is no investment in the rewards. So that being the case, I support Deru's post 100%.
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Thanks for posting this, I've spoken to many people who shared the same experience (no investment + few relationships made along the way = no reason to stick around). I doubt any of the people I've talked to even read the forums, so I'm glad you said something.
Lower XP bonus = slower leveling = more groups = more attachment to the server and its players = lower turnover.