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Old 02-16-2014, 05:37 AM
Galacticus Galacticus is offline
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Join Date: Aug 2011
Posts: 988
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).

Example:

Day 1: Lvl 1 shaman rolls

Day 2: Lvl 1 warrior rolls, shaman is lvl 10

Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20

These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up.

With a much lower modifier:

Day 1: lvl 1 shaman rolls

Day 2: lvl 1 warrior rolls, shaman is level 4

Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7

Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9

These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level.

The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all.

More realistically:

Warrior is stuck at lvl 15 because he can't solo. Quits with no one to group with.

Warrior is 15 shaman is 15 warrior wants to group but shaman wants to pvp and can solo so doesnt care about the warrior grouping with him. Shaman kills warrior, warrior rerolls wizard or quits.

Currently if you roll a character:


Day 1: you are alone
Day 2: you are alone
Day 3: twink harasses you
Day 4: maybe you find someone to group with.
Day 5: you are alone

We don't need 1000 level 1-50 players, we need 1000 50+ players.

If players quit before making it to 50 they don't even have chance to think about any of the high end raiding issues between guilds to cause them to quit.

Getting new players to stay and play from 1-50 is one challenge, and keeping players playing 52+ is another.

That's why getting new players AND keeping them here is important.
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Last edited by Galacticus; 02-16-2014 at 07:06 AM..