Thread: Game Mechanics: Sneaking and Hiding
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Old 02-18-2014, 12:42 AM
Ele Ele is offline
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Safehouse has two different guides a hide/sneak guide and a general rogue guide. Both have similar information, but the General guide has a last edited date of Mid-Velious 7/2001. The hide sneak guide has a Pre-Kunark last edited date. Between these dates bard songs and beneficial spells were changed to not break hide.

http://www.thesafehouse.org/forums/s...ead.php?t=2855
Last edit: 3/31/00 2:58:05 pm

Quote:
From the Safehouse guide to sneak and hide:

List of reasons hide will break
Bard Song
Area of Effect (AOE) Spells
Someone casts a spell on you
Looting a corpse
Dealing with a merchant/banker
Successful Instill Doubt
Pickpocket (success OR fail)
Zoning or logging out



Bonus:
List of Creatures That Can See Through Hide
Dragons (Vox and Nagafen)
Fire Giants
Scorn Banshees
Lichs
Loathing Lichs
Evil Eyes
Huge Elemental (Lower Guk)
http://www.thesafehouse.org/forums/s...ead.php?t=2865

Last Update: July 27th, 2001

Quote:
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2.4.1 What can knock me out of hiding?
Your own party members are the biggest risk here. Any spell cast upon you, beneficial or otherwise will knock you out of hiding. This can be extremely dangerous when scouting. A Bard's songs can be a Rogue's worst enemy when sneaking! When scouting for your party, let your group know to not cast on you or use bard songs. Other player's spells can also knock you out of hiding.

Spells and bard songs cast on you will no longer knock you out of hiding unless they are cast by mobs or enemy players in PvP.

Looting corpses (even your own) will also knock you out of hiding, so greed can get you killed if the area is not clear. When trying to recover your own corpse, use the /corpse command to drag your body to a safer spot before looting. Dragging corpses will not ruin your hide.

Picking Pockets and Disarming Traps will also ruin your hide, so be careful!

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Edited by: Shadowcross at: 7/27/01 7:25:17 am
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